3D animator jobs in Finland
3D animators are in charge of animating 3D models of objects, virtual environments, layouts, characters and 3D virtual animated agents.
3D animator - Which skills are essential?
Develop a computer-generated 3D representation of a setting such as simulated environment, where the users interact.
The field of particle animation, an animation technique in which large numbers of graphic objects are used to simulate phenomena, such as flames and explosions and 'fuzzy phenomena' that are difficult to reproduce using conventional rendering methods.
Implement a variety of techniques such as digital sculpting, curve modelling and 3D scanning to create, edit, preserve and use 3D images, such as point clouds, 3D vector graphic and 3D surface shapes.
The principles of 2D and 3D animation, such as body motion, kinematics, overshoot, anticipation, squash and stretch.
The process of applying a type of surface to a 3D image.
Develop 3D models by transforming and digitising previously designed characters using specialised 3D tools.
The arrangement or digital effect which simulates lighting in a 3D environment.
Vitalise digital 3D models of organic items, such as emotions or face movements of characters and place them in a digital 3D environment.
Introduce and discuss the nature and content of art work, achieved or to be produced with an audience, art directors, catalogue editors, journalists, and other parties of interest.
Set up a skeleton, bound to the 3D mesh, made out of bones and joints that allow the 3D character to be bent into a desired position using specialized ICT tools.
Use specialised tools to convert 3D wire frame models into 2D images with 3D photorealistic effects or non-photorealistic rendering on a computer.
Use graphical ICT tools, such as Autodesk Maya, Blender which enable digital editing, modelling, rendering and composition of graphics. These tools are based in mathematical representation of three-dimensional objects.
3D animator - Which skills are useful but not essential?
Maintain an overview of all the incoming tasks in order to prioritise the tasks, plan their execution, and integrate new tasks as they present themselves.
Develop animated narrative sequences and story lines, using computer software and hand drawing techniques.
Apply story development and plot lines and edit animations to create storyboards that render the flow of the animation. Map out key scenes and develop characters.
Maintain portfolios of artistic work to show styles, interests, abilities and realisations.
Utilise specialised ICT tools to create computer code that is interpreted by the corresponding run-time environments in order to extend applications and automate common computer operations. Use programming languages which support this method such as Unix Shell scripts, JavaScript, Python and Ruby.
Developing new artistic concepts and creative ideas.
Select the appropriate style, medium, and techniques of illustration in line with the needs of the project and client's requests.
Create rough pictures to assist in creating and communicating design concepts.