Dressmaker jobs in Finland
Dressmakers design, make or fit, alter, repair tailored, bespoke or hand-made garments from textile fabrics, light leather, fur and other material for women and children. They produce made-to-measure wearing apparel according to customer's or garment manufacturer's specifications. They are able to read and understand size charts, details surrounding finished measurements etc.
Dressmaker – how much is the pay in Finland?
What the trade paid in 2024
| Median | 15.61 €/h |
|---|---|
| Bottom tenth | 12.44 €/h |
| Top tenth | 20.74 €/h |
| Employees | 613 |
Pay by sex, 2024
| Sex | Median | Employees |
|---|---|---|
| Women | 15.61 €/h | 489 |
| Men | 15.59 €/h | 124 |
Dressmaker - Which skills are essential?
Manufacture either mass-product or bespoke wearing apparels of various types, assembling and joining together wearing apparel components using processes such as sewing, gluing, bonding. Assemble wearing apparel components using stitches, seams such as collars, sleeves, top fronts, top backs, pockets.
The methods of buttonholing using specialised buttonholing machines in order to make buttonholes to wearing apparel.
Distinguish accessories in order to determine differences among them. Evaluate accessories based on their characteristics and their application in wearing apparel manufacturing.
Using textile technique to produce hand-made products, such as carpets, tapestry, embroidery, lace, silk screen printing, wearing apparel, etc.
Manage briefs from clients for the manufacturing of wearing apparel. Collect customers' demands and prepare them into specifications for the production.
Distinguish fabrics in order to determine differences among them. Evaluate fabrics based on their characteristics and their application in wearing apparel manufacturing.
Alter wearing apparel repairing or adjusting it to the clients/manufacturing specifications. Perform altering by hand or using equipment.
Measure the human body using conventional methods by hand with the tailor meter or using scanning technologies.
The business model using softwares and technical applications in order to gather the information of clients for the manufacturing of bespoke products.
Make technical drawings of wearing apparel, leather goods and footwear including both technical and engineering drawings. Use them to communicate or to convey design ideas and manufacturing details to pattern makers, technologists, toolmakers, and equipment producers or to other machine operators for sampling and production.
Cut fabrics and other wearing apparel materials considering measures, placement of the fabrics in the cutting table in multiple layers, and making the most efficient usage of the fabric avoiding waste. Cut fabrics by hand, or using electric knives, or other cutting tools depending on the fabric. Use computerised systems or automatic cutting machines.
Operate basic or specialised sewing machines whether domestic or industrial ones, sewing pieces of fabric, vinyl or leather in order to manufacture or repair wearing apparels, making sure the threads are selected according to specifications.
Make garments and other wearing apparel according to specific measures and tailored patterns.
Draw sketches to develop textiles or wearing apparel using softwares. They create visualisations of the motives, patterns or products in order to be manufactured.
The influence of chemical composition and molecular arrangement of yarn and fibre properties and fabric structure on the physical properties of textile fabrics; the different fibre types, their physical and chemical characteristics and different material characteristics; the materials used in different processes and the effect on materials as they are processed.
Standard sizing systems for clothing developed by different countries. Differences among the systems and standards of different countries, the development of the systems according to the evolution of the shape of the human body and their usage in the clothing industry.
Dressmaker - Which skills are useful but not essential?
Embroider fabrics of different proveniences or finished articles by using embroidery machines or by hand.
Create mood boards for fashion or interior design collections, gathering different sources of inspirations, sensations, trends, and textures, discussing with the people involved in the project to make sure that the shape, design, colours, and the global genre of the collections fit the order or the related artistic project.
Create patterns for garments using pattern making softwares or by hand from sketches provided by fashion designers or product requirements. Create patterns for different sizes, styles, and components of the garments.
Analyse 3D scanned data for the development of prototypes, of avatars, for the creation of size charts, the garment pattern modification, alteration and manipulation, and for testing fit.
Draw sketches to develop textiles or wearing apparel by hand. They create visualisations of the motives, patterns or products in order to be manufactured.
Decorate wearing apparels and made up textile articles by hand or using machines. Decorate textile articles with ornaments, braided cords, golden yarns, soutaches, jewellery, and cristals.
Use different 3D body scanners and softwares to capture the shape and size of the human body in order to produce 3D body model for the creation of avatars and mannequins.
The specificities of manufacturing clothing for children, considering the sizes and adaptations required in the manufacturing process such as cutting, types of fabrics, patterns, and quality.
Sew underwear striving for neat seams and aesthetical finishings. Combine good hand-eye coordination, manual dexterity, and physical and mental stamina.
Process of modifying wide-market goods and services to satisfy a specific customer need in order to produce wearing apparels within e-commerce, lean and supply-chain management affairs.
Bundle fabrics and place several cut components together in a single package. Join related products and items together. Sort the cut fabrics and add them with the accessories required for assembling. Care for the adequate transportation to the sewing lines.
Softwares of computer aided design for garment manufacturing which allow create 2 or 3 dimensional drawings.
Apply pleating processes to fabrics and wearing apparel products following adequate procedures and using specific equipment for the purpose.