Clothing fashion designer jobs in Finland
Fashion designers create concepts and make sketches by hand or using softwares of their creative ideas. They analyse and interpret fashion trends in order to propose new ideas with high aesthetical value. They perform forecasting and market research to put together collections. They build collection lines by operating mood or concept boards, colour palettes, materials, drawings and sketches considering among others ergonomical criteria, etc.
Clothing fashion designer - Which skills are essential?
Create mood boards for fashion or interior design collections, gathering different sources of inspirations, sensations, trends, and textures, discussing with the people involved in the project to make sure that the shape, design, colours, and the global genre of the collections fit the order or the related artistic project.
Manage briefs from clients for the manufacturing of wearing apparel. Collect customers' demands and prepare them into specifications for the production.
The process of managing teams and projects in textile and clothing product development.
Draw sketches to develop textiles or wearing apparel by hand. They create visualisations of the motives, patterns or products in order to be manufactured.
Alter wearing apparel repairing or adjusting it to the clients/manufacturing specifications. Perform altering by hand or using equipment.
Use analytical skills, creativity, and recognise future trends in order to design wearing apparel.
The influence of chemical composition and molecular arrangement of yarn and fibre properties and fabric structure on the physical properties of textile fabrics; the different fibre types, their physical and chemical characteristics and different material characteristics; the materials used in different processes and the effect on materials as they are processed.
Standard sizing systems for clothing developed by different countries. Differences among the systems and standards of different countries, the development of the systems according to the evolution of the shape of the human body and their usage in the clothing industry.
Clothing fashion designer - Which skills are useful but not essential?
Manufacture either mass-product or bespoke wearing apparels of various types, assembling and joining together wearing apparel components using processes such as sewing, gluing, bonding. Assemble wearing apparel components using stitches, seams such as collars, sleeves, top fronts, top backs, pockets.
Evaluating stitching, construction, attachments, fasteners, embellishments, shading within the garment; evaluating pattern continuity, matching; evaluating tapes and linings.
Coordinate manufacturing activities based on production strategies, policies and plans. Study details of the planning such as expected quality of the products, quantities, cost, and labour required to foresee any action needed. Adjust processes and resources to minimise costs.
Sew different products based on textiles and wearing apparel articles. Combine good hand-eye coordination, manual dexterity, and physical and mental stamina.
Manufacture personal protective equipment made out of textiles following standards and norms, and depending on the application of the product.
Using textile technique to produce hand-made products, such as carpets, tapestry, embroidery, lace, silk screen printing, wearing apparel, etc.
Embroider fabrics of different proveniences or finished articles by using embroidery machines or by hand.
Create patterns for garments using pattern making softwares or by hand from sketches provided by fashion designers or product requirements. Create patterns for different sizes, styles, and components of the garments.
The processes used to fabricate wearing apparel and the different technologies and machinery involved in the manufacturing processes.
Analyse 3D scanned data for the development of prototypes, of avatars, for the creation of size charts, the garment pattern modification, alteration and manipulation, and for testing fit.
Inspecting and testing products, parts and materials for conformity with specifications and standards; discarding or rejecting products, materials, and equipment not meeting specifications.
Manufacturing processes in wearing apparel and made-up textiles. Different technologies and machinery involved in the manufacturing processes.
Perform process control to wearing apparel products in order to assure mass production in an uninterrupted production manner. Control processes to ensure that processes are predictable, stable and consistent.
Marker diagram of a precise arrangement of pattern pieces for a specific style and the sizes to be cut from a single spread. Markers can be made by manually tracing master patterns onto the fabric or paper or by manipulating and plotting computerised pattern images. Process of determining the most efficient layout of pattern pieces for a specified style, fabric and distribution of sizes.
Distinguish fabrics in order to determine differences among them. Evaluate fabrics based on their characteristics and their application in wearing apparel manufacturing.
The business model using softwares and technical applications in order to gather the information of clients for the manufacturing of bespoke products.
Make technical drawings of wearing apparel, leather goods and footwear including both technical and engineering drawings. Use them to communicate or to convey design ideas and manufacturing details to pattern makers, technologists, toolmakers, and equipment producers or to other machine operators for sampling and production.
Decorate wearing apparels and made up textile articles by hand or using machines. Decorate textile articles with ornaments, braided cords, golden yarns, soutaches, jewellery, and cristals.
Use different 3D body scanners and softwares to capture the shape and size of the human body in order to produce 3D body model for the creation of avatars and mannequins.
The specificities of manufacturing clothing for children, considering the sizes and adaptations required in the manufacturing process such as cutting, types of fabrics, patterns, and quality.
Examine an organisation's planning details of production, their expected output units, quality, quantity, cost, time available and labour requirements. Provide suggestions in order to improve products, service quality and reduce costs.
Preparatory operation for cutting textile pieces which consists of laying piles of cloth on top of the other in a pre-determined direction and relationship between the right and the wrong side of the cloth.
The principles and usage of technologies for 3D body scanning used to capture the size and shape of the human body.
Grading patterns by performing processes of resizing initial patterns in order to create nest of patterns to fit various body types and sizes.
Operate and monitor machines which make miscellaneous wearing apparel articles. Operate and monitor machines that fold cloth into measured length, and measure size of pieces.
Cut fabrics and other wearing apparel materials considering measures, placement of the fabrics in the cutting table in multiple layers, and making the most efficient usage of the fabric avoiding waste. Cut fabrics by hand, or using electric knives, or other cutting tools depending on the fabric. Use computerised systems or automatic cutting machines.
Operate basic or specialised sewing machines whether domestic or industrial ones, sewing pieces of fabric, vinyl or leather in order to manufacture or repair wearing apparels, making sure the threads are selected according to specifications.
Traditional and advanced apparel manufacturing technologies. Technologies including processes, machinery, etc. in order to compile and design pattern requirements, contribute to product costing and finalise assembly sequence and quality assurance criteria.
Operate electronic or computerised control panels to monitor and optimise processes, and to control process start-up and shut-downs. Monitor and inspect equipment and systems to detect malfunctions.
Costumes and the cultural traditions around clothing.
Draw sketches to develop textiles or wearing apparel using softwares. They create visualisations of the motives, patterns or products in order to be manufactured.
Softwares of computer aided design for garment manufacturing which allow create 2 or 3 dimensional drawings.
Prepare early models or prototypes in order to test concepts and replicability possibilities. Create prototypes to assess for pre-production tests.
Apply pleating processes to fabrics and wearing apparel products following adequate procedures and using specific equipment for the purpose.