Digital prototyper jobs in Finland
Digital prototyper transform paper pattern into digital form using special computer software. They operate and monitor machines which make different products related to clothing.
Digital prototyper – how much is the pay in Finland?
What the trade paid in 2024
| Median | 16.05 €/h |
|---|---|
| Bottom tenth | 10.66 €/h |
| Top tenth | 24.27 €/h |
| Employees | 78 |
Digital prototyper - Which skills are essential?
Coordinate manufacturing activities based on production strategies, policies and plans. Study details of the planning such as expected quality of the products, quantities, cost, and labour required to foresee any action needed. Adjust processes and resources to minimise costs.
The main principles of prototyping for the manufacturing of wearing apparel and made-up textiles: sizes, body measurements, specification, and behaviour of fabrics after cutting.
Create patterns for garments using pattern making softwares or by hand from sketches provided by fashion designers or product requirements. Create patterns for different sizes, styles, and components of the garments.
Analyse 3D scanned data for the development of prototypes, of avatars, for the creation of size charts, the garment pattern modification, alteration and manipulation, and for testing fit.
Marker diagram of a precise arrangement of pattern pieces for a specific style and the sizes to be cut from a single spread. Markers can be made by manually tracing master patterns onto the fabric or paper or by manipulating and plotting computerised pattern images. Process of determining the most efficient layout of pattern pieces for a specified style, fabric and distribution of sizes.
Use different 3D body scanners and softwares to capture the shape and size of the human body in order to produce 3D body model for the creation of avatars and mannequins.
The principles and usage of technologies for 3D body scanning used to capture the size and shape of the human body.
Grading patterns by performing processes of resizing initial patterns in order to create nest of patterns to fit various body types and sizes.
Operate and monitor machines which make miscellaneous wearing apparel articles. Operate and monitor machines that fold cloth into measured length, and measure size of pieces.
Draw sketches to develop textiles or wearing apparel using softwares. They create visualisations of the motives, patterns or products in order to be manufactured.
Softwares of computer aided design for garment manufacturing which allow create 2 or 3 dimensional drawings.
Standard sizing systems for clothing developed by different countries. Differences among the systems and standards of different countries, the development of the systems according to the evolution of the shape of the human body and their usage in the clothing industry.
Prepare early models or prototypes in order to test concepts and replicability possibilities. Create prototypes to assess for pre-production tests.
Use pattern-cutting softwares in order to create templates for the manufacturing of wearing apparel, made-up textile articles, and textile products. Set adequate patterns in softwares for replicability of products taking into account sizes and shapes.
Digital prototyper - Which skills are useful but not essential?
Manage briefs from clients for the manufacturing of wearing apparel. Collect customers' demands and prepare them into specifications for the production.
Traditional and advanced apparel manufacturing technologies. Technologies including processes, machinery, etc. in order to compile and design pattern requirements, contribute to product costing and finalise assembly sequence and quality assurance criteria.
The influence of chemical composition and molecular arrangement of yarn and fibre properties and fabric structure on the physical properties of textile fabrics; the different fibre types, their physical and chemical characteristics and different material characteristics; the materials used in different processes and the effect on materials as they are processed.